3/3/2023 0 Comments Active timer in after effects![]() ![]() If someone engages you, a limited engagement timer is created between both of you, to allow you to shoot back at the aggressor. The suspect timer means that anyone can freely attack you without CONCORD interfering. The following timers directly determine whether or not you are a legal target.Ĭause: Committed a "suspect"-level offense.Ĭonsequence: Capsuleers may freely engage (15 minutes). Remember that your onboard safety settings allow you to set your safeties in such a way that you can never accidentally go suspect or criminal. You also cannot be tethered by Upwell Structures such as Citadels or Engineering Complexes as long as you have a weapon timer. While this timer is active you cannot jump, dock or eject from, store, refit or switch ships. The Command Burst module is an exception to this it starts the weapon timer upon activation and will disappear at the end of the cycle and long before the burst effect dissipates. ![]() Modules with persistent effects such as webs, painters, damps, scrams and bastion mode, will both start the weapon timer upon activation as well as keeping it at 60 seconds for the duration of the module and won't start counting down until the cycle and effect is gone. It would then re-initiate for each cycle, but at the start of the cycle when you activate the module. An immediate action such as firing a volley with your turrets or missiles as well as drones firing will instantly start the 60 second timer from the moment of the cycle starting. This timer behaves differently depending on what kind of offensive action you're taking. Unlike the capsuleer log-off timer, you do not get this flag simply by being shot by another player. This effect also happens when using a bastion module on a marauder (but not for other siege-like modules) as well as activation of command burst modules. You get a weapon timer whenever you use an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). When your corporation or alliance is at war, the capsuleer log-off timer becomes deceptively dangerous in mixed fleets, see while at war for more details on that and other limitations of remote assistance.Ĭause: Using offensive modules against another capsuleer or activating a bastion or command burst module.Ĭonsequence: Unable to jump, dock or eject from, store, refit or switch ships and prevents tethering (60 seconds). So if someone finds you after you logged out they can keep your ship in space indefinitely. The timer will be renewed if you are shot while already having disconnected or logged off. This means you will remain in space if you disconnect or close the client, until the timer runs out. The capsuleer log-off timer is created when you either shoot or get shot by a fellow capsuleer. PvP-flag (complicated timer, see comments below)Ĭonsequence: Ship will remain in space on log-off until timer expires (15 minutes). The NPC timer will not be renewed if you are shot while already having disconnected or logged off.Ĭapsuleer Log-Off Timer a.k.a. The non-capsuleer log-off timer is created when you either shoot or get shot by an NPC. NPC-flagĬonsequence: Ship will remain in space on log-off until timer expires (5 minutes) Keep in mind that the capsuleer log-off timer can indirectly cause legality issues if you are also at war. The following timers have no direct impact on the legality of actions, but serve as a consequence for your actions. ![]() See CCP's support page on Crimewatch for more details on the more intricate mechanics of legal timers. Timers can easily wreak havoc in the fleet causing issues with rules of engagements and remote assistance. It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. The Retribution expansion introduced a new and improved timers system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags.
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